AI Insights · Timothy · January 2024
Top 5 Otome Games Performance on Unified Platform in Ecuador Q4 2023
Discover the performance trends of the top 5 Otome games in Ecuador for Q4 2023, including downloads, revenue, and active user metrics.
In Q4 2023, the Otome game genre saw varied performance trends across the top 5 applications in Ecuador. Here’s a breakdown of their key metrics:
My Candy Love - Otome game from Beemoov showed a dynamic trend in revenue, starting the quarter with approximately $70 and peaking at around $98 in mid-October. The downloads fluctuated, with a notable increase towards the end of December, reaching 82. Weekly active users remained relatively stable, averaging around 800, with a slight increase to 858 by the end of the quarter.
What in Hell is Bad? by Prettybusy Co.,Ltd experienced a significant revenue boost towards the end of the quarter, jumping from $16 to $144 in the final week of December. Downloads were sporadic, with notable spikes in late November and early December, but overall remained low.
Obey Me! NB from NTT Solmare had a mixed quarter, with revenue peaking at $114 in early November but generally staying below $50 for most of the quarter. Downloads were minimal, with occasional increases, while weekly active users showed a steady climb from 21 to 55 by the end of December.
IkemenSengoku Otome Anime Game by CYBIRD Co., Ltd. demonstrated consistent revenue, ranging between $15 and $50. Downloads surged in mid-December, peaking at 86, while active users also saw growth, reaching 112 in the week of December 18.
Otomania from Genius Inc. had a relatively quiet quarter with occasional revenue spikes, most notably $85 in late November. Downloads were low but saw a slight increase towards the end of December, reaching 12.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.